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Day 1
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The Creative Animator – Mahee Pal
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- Improv – Improving
- Narrative visuals
- Developing gags and one-liners and incorporating them into the story or shot
- How gags can eventually become films on their own
- The One Trick Pony phenomenon
- Observation and Interpretation
- The Animated Life
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| Nuke Workflow – Soumyadip C, Compositing Supervisor,
EyeQube Studios |
- Vfx breakdown as per scope of work
- Nuke workflow in production
- CG Comp In Nuke
- Projection in Nuke
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| Game Art :: Workflow & Career – Yiannis Koumoutzelis,
Creative Director,
Trine Entertainment Ltd. |
- Emerging Workflows for Video Game Asset Creation using 3dsmax and Mudbox .
- 3dsmax Hints and Tips for Modeling and Texturing.
- 3dsmax Nitrous and Previz Workflows
- UDK Pipeline With 3dsmax and Mudbox using FBX.
- Career Advice\Orientation and Q&A
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Day 2
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| Concept Art / Anatomy |
| Siju Thomas, Creative Director – Technicolor India[A&G] |
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| Short Films & Pitch Bible – RamSinghKumaresh |
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Short Film Analysis & Creating Pitch Bibles
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| Blender & Open Source Filmmaking – Satish Goda, Senior Educator, Rhythm & Hues Studios |
- Screening of Sintel
- Basics of Blender in 1 hour
- Blender resources and community overview
- Learning from Open Movie projects : Look at the production files from Sintel
- Q & A
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5 Responses to Workshops
(May 21, 2011 at 2:21 pm)
Hi, I wanted to know the details of animation workshop.
(May 21, 2011 at 2:24 pm)
Hi Savio, Animation workshop is targeted towards enhancing the shot. Adding more details, enhancing performance and adding gags..
(May 27, 2011 at 10:44 am)
Hi, would I require to have prior experience in using NUKE, to attend the NUKE workflow workshop?
(May 27, 2011 at 1:10 pm)
Nikhir – Any knowledge of a comping software should be good enough for the workshop..
(May 27, 2011 at 8:45 pm)
Hi Abhishek, I just want to know ” What is the procedure to apply for job…”Showreel” is must or not ? reply ASAP.